One of the hardest things to deal with, as designers, is receiving negative feedback. This is particularly true after we have spent so much time and effort on the project.
I experienced this recently with the development of my portfolio site. I was trying to add a "personal touch" to my site while experimenting with new things that I try out in flash. I started playing around with the blend mode and came up with what you see here which I thought was really cool. In my mind this was a good addition to my portfolio site as a background/ambient visual noise that has a life of its own (I use basic random function to control the movement of the bars).
After spending few hours adding it … then tweaking… and tweaking till late at night, the next day I asked for feedback from few people in my life.
What I received was not what I wanted to hear. I was hoping that they would tell me how cool the background is. Nope. What I gathered was:
- The motion that is going on in the background creates distraction from the projects featured on my portfolio
- On slower computers, the animation gets really slow when user does something (i.e. roll over a button or load a piece)
So no more background animation for the time being until I can figure out how to make it work without causing the problems above.
Being wrong is never fun, but it's part of growth. Negative feedback can be very helpful because it makes we see our project from a different perspective. No matter where it came from, whether from our friend or enemy, it can be used to improve our project.
The first thing that we need to do is to let our emotion subside so we can detach ourselves from the project at hand and see it objectively. Then we can analyze what our critics say without being defensive and use the feedback to build up our project.
The best way to turn our critics into our advocates is to show them that we acknowledge their feedback (even partially) because that would create a sense of ownership in them.